World Design – Devlog

World Design – Devlog

This is the development log for my world design for the prototype The Old Ones. 

Download the game

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Far Cry from Mise en scène

Far Cry from Mise en scène

Beautiful games require beautiful scenes – a vista that takes a player’s breath away as soon as they walk up to it. However, much like anything in 3 dimensional space, it becomes increasingly difficult to control what the player sees. How do you make the player see a beautiful or important piece of the game before moving on to discover the space?

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A Mystery to be Solved – The use of ancient architecture in games

A Mystery to be Solved – The use of ancient architecture in games

Introduction to my World Design research paper, examining the use of ancient architecture in games.

For my World Design paper I would like to examine the use of ancient architecture in games. I started investigating the use of this kind of architecture in games to hopefully land on a specific architectural movement and game to study for my world design paper. In this blog post I examine the use of this form of architecture in a few games I have played, both fantasy and science fiction, the goal of it being a first draft and an introduction to the topic of my World Design research paper.

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