Rapid prototyping using Unreal Engine 4’s Terrain Tool

This is a timelapse of a tutorial I originally created for our artists to show them how to use UE4’s Terrain tool. This was a skill I picked up while working on our 3rd year game prototypes. The Terrain tool allows game developers to quickly and effectively block out playable and decent looking levels. All in all, it was about a days’ worth of work and only required very few assets:

  • 4x Titleable textures
  • 1x Rock (with 2x different textures/colours)
  • 1x Bush
  • 1X Grass bunch

Music Source 


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