Rapid prototyping using Unreal Engine 4’s Terrain Tool

This is a timelapse of a tutorial I originally created for our artists to show them how to use UE4’s Terrain tool. This was a skill I picked up while working on our 3rd year game prototypes. The Terrain tool allows game developers to quickly and effectively block out playable and decent looking levels. All in all, it was about a days’ worth of work and only required very few assets:

  • 4x Titleable textures
  • 1x Rock (with 2x different textures/colours)
  • 1x Bush
  • 1X Grass bunch

Music Source 

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s